Level Design

The following downloads are a showcase of my level design skill, demonstrating innovative use of space, creative layouts, and engaging gameplay mechanics. These should be seen as examples of my abilities and not fully complete pieces of work. Each level highlights my capability to craft unique environments and challenges, providing a glimpse into my design process and creative vision.

MindsEye : Serving Notice

One of the additional Arcadia missions I was responsible for in MindsEye. The mission appears during the main storyline as one of the portal missions that can be performed to learn more about the inhabitance of the city. The main focus of the mission is to destroy the gang cars in a record time. There are multiple routes that you can take through the city blocks that trigger alternative encounters.

Fortnite : CFT map

I developed a CTF map for Fortnite in UEFN mostly to find out how the systems worked in the UEFN version of Unreal Engine against UE4/UE5. In general I am happy with the result; developing an asymmetric map where two teams can battle through a village courtyard or take shortcuts through buildings with a couple of major focus points for combat.

Luna

Luna was created as a level design submissions for blocktober 2020 project, however, I decided to repurpose it with some assets and make it feel more like a self-contained game. There is still only the single level to play through, but it should give you an idea of the aesthetic I was going for and shows off a few different mechanics.