Level Design

The following downloads are a showcase of my level design skill, demonstrating innovative use of space, creative layouts, and engaging gameplay mechanics. These should be seen as examples of my abilities and not fully complete pieces of work. Each level highlights my capability to craft unique environments and challenges, providing a glimpse into my design process and creative vision.

Luna

Luna was created as a level design submissions for blocktober 2020 project, however, I decided to repurpose it with some assets and make it feel more like a self-contained game. There is still only the single level to play through, but it should give you an idea of the aesthetic I was going for and shows off a few different mechanics.

The Drifter

A short showcase level in UE5 using assets from Epic’s Marketplace. I have included a simple mechanic that allows a door to be remotely activated, this now also includes enemies that will react to the player and use basic logic to take cover and attack the player. Player damage is currently off in this build.