Professional Experience

Role: Developer and Community Manager

Overview: Research and development of new features coming to Crayta. Supporting the community, development and the publishing team. Creating supplementary design content for battle passes.


Crayta is a truly collaborative game creation platform built on Unreal Engine 4 – you and your friends can jump in and create games together in the cloud, regardless of your experience.

Genre: Game creation system, Sandbox

Engine: UE4

Platforms: Stadia/Epic Store.

Year: 2021

Role: QA Lead (QA Principal)

Overview: Planning QA deliverables and ensure coverage for all testing requests from all areas of development. Managing a team of internal testers and supporting outsource teams for full coverage of game content.


This is Planet Coaster: Console Edition. Unleash your vision using simple yet powerful creation tools, control every aspect of your park with fun management features, and share any design imaginable online.

Genre: Construction and management simulation

Engine: Cobra

Platforms: PlayStation 4, Xbox One, PlayStation 5, Xbox Series X.

Year: 2020

Role: Unity Programmer

Overview: Content programmer using C# & Unity to develop games & apps utilizing VR/AR on mobile platforms.

Futuristic anti gravity racing! Bring the fun to the real world using Augmented Reality!

Genre: Racing & Augmented Reality

Engine: Unity

Platforms: iOS.

Year: 2018

Role: Technical Designer

Overview: Developed a PlayStation Vita augmented reality game and coordinated the production of art assets through external outsourcers.

Bring your own football stadium to life on any flat surface and play five-a-side football matches and tournaments wherever you are. Place all six AR Play Cards to create a pitch, two supporters’ stands and a scoreboard and start challenging friends via Ad Hoc Mode or taking on computer controlled opponents.

Genre: Sport & Augmented Reality

Engine: Lemon Tech

Platforms: Vita.

Year: 2012

Role: Game Designer

Overview: Designing and implementation of various minigames and the park simulation.

Thrillville: Off the Rails amps up the family-friendly mix of game play that made Thrillville the best-selling original children’s intellectual property of 2006 with some of the most outlandish roller-coaster concepts ever imagined, as well as new ways to talk to park guests and a new array of carnival games.

Genre: Simulation, Action and Party

Engine: Cobra

Platforms: PSP, PS2, Xbox 360, PC, Wii.

Year: 2006 / 2007

Role: Game Designer

Overview: Implementing and balancing of the various rides, scenery and attractions in the park

RollerCoaster Tycoon 3 is a construction and management simulation video game. It is the third installment in the RollerCoaster Tycoon series.

Genre: Simulation

Engine: Cobra

Platforms: PC & Mac.

Year: 2003

I’m On
(Wireframe Magazine)