Professional Experience

Welcome to Stuart Fraser’s game designer portfolio, where you can explore 20 years of experience in game development, including 8 years as a game designer. His skill set encompasses various facets of the industry, such as world-building, mission design, and crafting systems that enable gameplay.

His portfolio includes work on renowned titles such as Rollercoaster Tycoon 3, Thrillville, and Crayta. Additionally, he’s contributed to an unreleased open-world action game among others, showcasing his versatility and expertise across diverse genres.

Stuart’s passion is within technical and level design areas of game design, crafting the systems and worlds that players will visit as part of their experience.

Role: Systems Designer

Overview: Designing new features and systems and improving existing features. Creating and delivering side decks to stakeholders to get sign-off on new features. Research into new features and ‘best practices’ for our creators.

Stumble Guys is a massive multiplayer party knockout game with up to 32 players online. Join round after round of escalating chaos to stumble through different levels until one victor is crowned!

Genre: Battle royale, platform

Engine: Unity

Platforms: Mobile, PC (Steam), Xbox, Switch.

Year: 2023-2024

Role: Developer and Community Manager

Overview: Research and development of new features coming to Crayta. Supporting the community, development and the publishing team. Creating supplementary design content such as showcases and example games for battle passes. See more in the level design section.


Crayta is a truly collaborative game creation platform built on Unreal Engine 4 – you and your friends can jump in and create games together in the cloud, regardless of your experience.

Genre: Game creation system, Sandbox

Engine: UE4

Platforms: FB Gaming/Stadia/Epic Store.

Year: 2021-2023

Role: QA Lead (QA Principal)

Overview: Planning QA deliverables and ensure coverage for all testing requests from all areas of development. Managing a team of internal testers and supporting outsource teams for full coverage of game content.


This is Planet Coaster: Console Edition. Unleash your vision using simple yet powerful creation tools, control every aspect of your park with fun management features, and share any design imaginable online.

Genre: Construction and management simulation

Engine: Cobra

Platforms: PlayStation 4, Xbox One, PlayStation 5, Xbox Series X.

Year: 2020

Role: Unity Programmer

Overview: Content programmer using C# & Unity to develop games & apps utilizing VR/AR on mobile platforms.

Futuristic anti gravity racing! Bring the fun to the real world using Augmented Reality!

Genre: Racing & Augmented Reality

Engine: Unity

Platforms: iOS.

Year: 2018

Role: Technical Designer

Overview: Developed a PlayStation Vita augmented reality game and coordinated the production of art assets through external outsourcers.

Bring your own football stadium to life on any flat surface and play five-a-side football matches and tournaments wherever you are. Place all six AR Play Cards to create a pitch, two supporters’ stands and a scoreboard and start challenging friends via Ad Hoc Mode or taking on computer controlled opponents.

Genre: Sport & Augmented Reality

Engine: Lemon Tech

Platforms: Vita.

Year: 2012

Role: Game Designer

Overview: Designing and implementation of various minigames and the park simulation.

Thrillville: Off the Rails amps up the family-friendly mix of game play that made Thrillville the best-selling original children’s intellectual property of 2006 with some of the most outlandish roller-coaster concepts ever imagined, as well as new ways to talk to park guests and a new array of carnival games.

Genre: Simulation, Action and Party

Engine: Cobra

Platforms: PSP, PS2, Xbox 360, PC, Wii.

Year: 2006 / 2007

Role: Game Designer

Overview: Implementing and balancing of the various rides, scenery and attractions in the park

RollerCoaster Tycoon 3 is a construction and management simulation video game. It is the third installment in the RollerCoaster Tycoon series.

Genre: Simulation

Engine: Cobra

Platforms: PC & Mac.

Year: 2003

I’m On
(Wireframe Magazine)